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Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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@ -6,14 +6,21 @@
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#include "core/hle/hle.h"
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#include "core/hle/service/apt_a.h"
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namespace APT_U {
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extern void Initialize(Service::Interface* self);
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extern void GetLockHandle(Service::Interface* self);
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extern void ReceiveParameter(Service::Interface* self);
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extern void GlanceParameter(Service::Interface* self);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace APT_A
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namespace APT_A {
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010040, nullptr, "GetLockHandle?"},
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{0x00020080, nullptr, "Initialize?"},
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{0x00010040, APT_U::GetLockHandle, "GetLockHandle?"},
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{0x00020080, APT_U::Initialize, "Initialize?"},
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{0x00030040, nullptr, "Enable?"},
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{0x00040040, nullptr, "Finalize?"},
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{0x00050040, nullptr, "GetAppletManInfo?"},
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@ -22,6 +29,8 @@ const Interface::FunctionInfo FunctionTable[] = {
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{0x00430040, nullptr, "NotifyToWait?"},
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{0x004B00C2, nullptr, "AppletUtility?"},
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{0x00550040, nullptr, "WriteInputToNsState?"},
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{0x000D0080, APT_U::ReceiveParameter,"ReceiveParameter" },
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{0x000E0080, APT_U::GlanceParameter,"GlanceParameter" },
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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