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frontend: sdl2: emu_window: Implement separate presentation thread.
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@ -10,19 +10,12 @@
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class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_VK(bool fullscreen);
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explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
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~EmuWindow_SDL2_VK();
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/// Swap buffers to display the next frame
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void SwapBuffers() override;
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/// Makes the graphics context current for the caller thread
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void MakeCurrent() override;
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/// Releases the GL context from the caller thread
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void DoneCurrent() override;
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/// Retrieves Vulkan specific handlers from the window
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void Present() override;
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void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const override;
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