gpu: Use host address for caching instead of guest address.

This commit is contained in:
bunnei
2019-02-18 20:58:32 -05:00
parent 84d3cdf7d7
commit 2eaf6c41a4
26 changed files with 393 additions and 293 deletions

View File

@ -13,6 +13,9 @@
#include <thread>
#include <variant>
#include "common/threadsafe_queue.h"
#include "video_core/gpu.h"
namespace Tegra {
struct FramebufferConfig;
class DmaPusher;
@ -24,6 +27,9 @@ class RendererBase;
namespace VideoCommon::GPUThread {
/// Command to signal to the GPU thread that processing has ended
struct EndProcessingCommand final {};
/// Command to signal to the GPU thread that a command list is ready for processing
struct SubmitListCommand final {
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
@ -36,59 +42,110 @@ struct SwapBuffersCommand final {
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
: framebuffer{std::move(framebuffer)} {}
std::optional<const Tegra::FramebufferConfig> framebuffer;
std::optional<Tegra::FramebufferConfig> framebuffer;
};
/// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final {
explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
const VAddr addr;
const u64 size;
CacheAddr addr;
u64 size;
};
/// Command to signal to the GPU thread to invalidate a region
struct InvalidateRegionCommand final {
explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
const VAddr addr;
const u64 size;
CacheAddr addr;
u64 size;
};
/// Command to signal to the GPU thread to flush and invalidate a region
struct FlushAndInvalidateRegionCommand final {
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size)
: addr{addr}, size{size} {}
const VAddr addr;
const u64 size;
CacheAddr addr;
u64 size;
};
using CommandData = std::variant<SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
using CommandData =
std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
struct CommandDataContainer {
CommandDataContainer() = default;
CommandDataContainer(CommandData&& data) : data{std::move(data)} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
return *this;
}
CommandData data;
};
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic<bool> is_running{true};
std::atomic<bool> is_idle{true};
std::condition_variable signal_condition;
std::mutex signal_mutex;
std::condition_variable idle_condition;
std::mutex idle_mutex;
std::atomic_bool is_running{true};
std::atomic_int queued_frame_count{};
std::mutex frames_mutex;
std::mutex commands_mutex;
std::condition_variable commands_condition;
std::condition_variable frames_condition;
// We use two queues for sending commands to the GPU thread, one for writing (push_queue) to and
// one for reading from (pop_queue). These are swapped whenever the current pop_queue becomes
// empty. This allows for efficient thread-safe access, as it does not require any copies.
using CommandQueue = std::queue<CommandData>;
std::array<CommandQueue, 2> command_queues;
CommandQueue* push_queue{&command_queues[0]};
CommandQueue* pop_queue{&command_queues[1]};
void UpdateIdleState() {
std::lock_guard<std::mutex> lock{idle_mutex};
is_idle = command_queues[0].empty() && command_queues[1].empty();
void IncrementFramesCounter() {
std::lock_guard<std::mutex> lock{frames_mutex};
++queued_frame_count;
}
void DecrementFramesCounter() {
{
std::lock_guard<std::mutex> lock{frames_mutex};
--queued_frame_count;
if (queued_frame_count) {
return;
}
}
frames_condition.notify_one();
}
void WaitForFrames() {
{
std::lock_guard<std::mutex> lock{frames_mutex};
if (!queued_frame_count) {
return;
}
}
// Wait for the GPU to be idle (all commands to be executed)
{
std::unique_lock<std::mutex> lock{frames_mutex};
frames_condition.wait(lock, [this] { return !queued_frame_count; });
}
}
void SignalCommands() {
{
std::unique_lock<std::mutex> lock{commands_mutex};
if (queue.Empty()) {
return;
}
}
commands_condition.notify_one();
}
void WaitForCommands() {
std::unique_lock<std::mutex> lock{commands_mutex};
commands_condition.wait(lock, [this] { return !queue.Empty(); });
}
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
};
/// Class used to manage the GPU thread
@ -105,22 +162,17 @@ public:
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(VAddr addr, u64 size);
void FlushRegion(CacheAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(VAddr addr, u64 size);
void InvalidateRegion(CacheAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
private:
/// Pushes a command to be executed by the GPU thread
void PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu);
/// Returns true if this is called by the GPU thread
bool IsGpuThread() const {
return std::this_thread::get_id() == thread_id;
}
void PushCommand(CommandData&& command_data);
private:
SynchState state;