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synced 2025-06-15 12:47:57 -05:00
gpu: Use host address for caching instead of guest address.
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@ -35,14 +35,14 @@ public:
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
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/// Attempt to use a faster method to perform a surface copy
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virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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@ -63,7 +63,7 @@ public:
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}
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/// Increase/decrease the number of object in pages touching the specified region
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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