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shader_recompiler: translate f64 to f32 when unsupported on host
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@ -10,6 +10,7 @@ namespace Shader {
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/// Misc information about the host
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struct HostTranslateInfo {
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bool support_float64{}; ///< True when the device supports 64-bit floats
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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