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core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
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@ -25,7 +25,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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SCOPE_EXIT({ MicroProfileOnThreadExit(); });
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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