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NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
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@ -2,19 +2,50 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvdrv_a.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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std::weak_ptr<NVDRV_A> nvdrv_a;
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std::weak_ptr<Module> nvdrv;
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto nvdrv = std::make_shared<NVDRV_A>();
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nvdrv->InstallAsService(service_manager);
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nvdrv_a = nvdrv;
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auto module_ = std::make_shared<Module>();
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std::make_shared<NVDRV_A>(module_)->InstallAsService(service_manager);
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nvdrv = module_;
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}
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} // namespace NVDRV
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Module::Module() {
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auto nvmap_dev = std::make_shared<Devices::nvmap>();
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devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>();
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devices["/dev/nvmap"] = nvmap_dev;
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devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
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}
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u32 Module::Open(std::string device_name) {
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ASSERT_MSG(devices.find(device_name) != devices.end(), "Trying to open unknown device %s",
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device_name.c_str());
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auto device = devices[device_name];
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u32 fd = next_fd++;
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open_files[fd] = device;
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return fd;
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}
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u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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auto itr = open_files.find(fd);
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ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
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auto device = itr->second;
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return device->ioctl(command, input, output);
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}
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} // namespace Nvidia
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} // namespace Service
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