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shader/other: Implement MEMBAR.CTS
This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it.
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@ -233,8 +233,9 @@ enum class OperationCode {
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ThreadLtMask, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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Barrier, /// () -> void
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MemoryBarrierGL, /// () -> void
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Barrier, /// () -> void
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MemoryBarrierGroup, /// () -> void
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MemoryBarrierGlobal, /// () -> void
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Amount,
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};
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