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https://github.com/yuzu-emu/yuzu.git
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core: hle: kernel: Update KSynchronizationObject.
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@ -14,8 +14,8 @@
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#include "common/spin_lock.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/k_affinity_mask.h"
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#include "core/hle/kernel/k_synchronization_object.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/result.h"
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namespace Common {
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@ -117,7 +117,7 @@ enum class ThreadSchedMasks : u32 {
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ForcePauseMask = 0x0070,
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};
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class Thread final : public SynchronizationObject {
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class Thread final : public KSynchronizationObject {
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public:
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explicit Thread(KernelCore& kernel);
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~Thread() override;
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@ -127,10 +127,6 @@ public:
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using ThreadContext32 = Core::ARM_Interface::ThreadContext32;
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using ThreadContext64 = Core::ARM_Interface::ThreadContext64;
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using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>;
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using HLECallback = std::function<bool(std::shared_ptr<Thread> thread)>;
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param system The instance of the whole system
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@ -186,10 +182,6 @@ public:
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return HANDLE_TYPE;
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}
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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bool IsSignaled() const override;
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/**
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* Gets the thread's current priority
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* @return The current thread's priority
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@ -233,12 +225,14 @@ public:
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}
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/// Resumes a thread from waiting
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void ResumeFromWait();
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void Wakeup();
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void OnWakeUp();
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ResultCode Start();
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virtual bool IsSignaled() const override;
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/// Cancels a waiting operation that this thread may or may not be within.
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///
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/// When the thread is within a waiting state, this will set the thread's
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@ -247,30 +241,21 @@ public:
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///
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void CancelWait();
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void SetSynchronizationResults(SynchronizationObject* object, ResultCode result);
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void SetSynchronizationResults(KSynchronizationObject* object, ResultCode result);
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SynchronizationObject* GetSignalingObject() const {
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return signaling_object;
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void SetSyncedObject(KSynchronizationObject* object, ResultCode result) {
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SetSynchronizationResults(object, result);
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}
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ResultCode GetWaitResult(KSynchronizationObject** out) const {
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*out = this->signaling_object;
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return signaling_result;
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}
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ResultCode GetSignalingResult() const {
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return signaling_result;
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}
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/**
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* Retrieves the index that this particular object occupies in the list of objects
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* that the thread passed to WaitSynchronization, starting the search from the last element.
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*
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* It is used to set the output index of WaitSynchronization when the thread is awakened.
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*
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* When a thread wakes up due to an object signal, the kernel will use the index of the last
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* matching object in the wait objects list in case of having multiple instances of the same
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* object in the list.
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*
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* @param object Object to query the index of.
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*/
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s32 GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const;
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/**
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* Stops a thread, invalidating it from further use
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*/
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@ -345,7 +330,7 @@ public:
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return status;
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}
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void SetStatus(ThreadStatus new_status);
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void SetState(ThreadStatus new_status);
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s64 GetLastScheduledTick() const {
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return this->last_scheduled_tick;
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@ -387,24 +372,6 @@ public:
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return owner_process;
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}
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const ThreadSynchronizationObjects& GetSynchronizationObjects() const {
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return *wait_objects;
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}
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void SetSynchronizationObjects(ThreadSynchronizationObjects* objects) {
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wait_objects = objects;
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}
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void ClearSynchronizationObjects() {
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for (const auto& waiting_object : *wait_objects) {
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waiting_object->RemoveWaitingThread(SharedFrom(this));
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}
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wait_objects->clear();
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}
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/// Determines whether all the objects this thread is waiting on are ready.
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bool AllSynchronizationObjectsReady() const;
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const MutexWaitingThreads& GetMutexWaitingThreads() const {
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return wait_mutex_threads;
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}
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@ -449,34 +416,14 @@ public:
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arb_wait_address = address;
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}
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bool HasHLECallback() const {
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return hle_callback != nullptr;
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}
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void SetHLECallback(HLECallback callback) {
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hle_callback = std::move(callback);
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}
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void SetHLETimeEvent(Handle time_event) {
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hle_time_event = time_event;
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}
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void SetHLESyncObject(SynchronizationObject* object) {
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hle_object = object;
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}
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Handle GetHLETimeEvent() const {
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return hle_time_event;
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}
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SynchronizationObject* GetHLESyncObject() const {
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return hle_object;
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}
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void InvalidateHLECallback() {
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SetHLECallback(nullptr);
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}
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bool InvokeHLECallback(std::shared_ptr<Thread> thread);
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u32 GetIdealCore() const {
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@ -500,7 +447,7 @@ public:
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this->schedule_count = count;
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}
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ThreadSchedStatus GetSchedulingStatus() const {
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ThreadSchedStatus GetState() const {
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return static_cast<ThreadSchedStatus>(scheduling_state &
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static_cast<u32>(ThreadSchedMasks::LowMask));
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}
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@ -517,12 +464,12 @@ public:
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is_running = value;
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}
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bool IsSyncCancelled() const {
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bool IsWaitCancelled() const {
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return is_sync_cancelled;
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}
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void SetSyncCancelled(bool value) {
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is_sync_cancelled = value;
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void ClearWaitCancelled() {
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is_sync_cancelled = false;
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}
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Handle GetGlobalHandle() const {
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@ -537,16 +484,20 @@ public:
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waiting_for_arbitration = set;
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}
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bool IsWaitingSync() const {
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return is_waiting_on_sync;
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bool IsCancellable() const {
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return is_cancellable;
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}
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void SetWaitingSync(bool is_waiting) {
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is_waiting_on_sync = is_waiting;
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void SetCancellable() {
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is_cancellable = true;
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}
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bool IsPendingTermination() const {
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return will_be_terminated || GetSchedulingStatus() == ThreadSchedStatus::Exited;
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void ClearCancellable() {
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is_cancellable = false;
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}
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bool IsTerminationRequested() const {
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return will_be_terminated || GetState() == ThreadSchedStatus::Exited;
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}
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bool IsPaused() const {
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@ -622,6 +573,18 @@ public:
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disable_count--;
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}
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void SetWaitObjectsForDebugging(KSynchronizationObject** objects, s32 num_objects) {
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wait_objects_for_debugging.clear();
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wait_objects_for_debugging.reserve(num_objects);
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for (auto i = 0; i < num_objects; ++i) {
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wait_objects_for_debugging.emplace_back(objects[i]);
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}
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}
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const std::vector<KSynchronizationObject*>& GetWaitObjectsForDebugging() const {
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return wait_objects_for_debugging;
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}
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private:
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friend class GlobalSchedulerContext;
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friend class KScheduler;
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@ -630,7 +593,6 @@ private:
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void SetSchedulingStatus(ThreadSchedStatus new_status);
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void AddSchedulingFlag(ThreadSchedFlags flag);
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void RemoveSchedulingFlag(ThreadSchedFlags flag);
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void SetCurrentPriority(u32 new_priority);
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Common::SpinLock context_guard{};
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@ -671,10 +633,10 @@ private:
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Process* owner_process;
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/// Objects that the thread is waiting on, in the same order as they were
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/// passed to WaitSynchronization.
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ThreadSynchronizationObjects* wait_objects;
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/// passed to WaitSynchronization. This is used for debugging only.
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std::vector<KSynchronizationObject*> wait_objects_for_debugging;
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SynchronizationObject* signaling_object;
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KSynchronizationObject* signaling_object;
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ResultCode signaling_result{RESULT_SUCCESS};
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/// List of threads that are waiting for a mutex that is held by this thread.
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@ -697,10 +659,7 @@ private:
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle global_handle = 0;
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/// Callback for HLE Events
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HLECallback hle_callback;
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Handle hle_time_event;
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SynchronizationObject* hle_object;
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KScheduler* scheduler = nullptr;
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@ -714,7 +673,7 @@ private:
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u32 pausing_state = 0;
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bool is_running = false;
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bool is_waiting_on_sync = false;
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bool is_cancellable = false;
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bool is_sync_cancelled = false;
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bool is_continuous_on_svc = false;
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@ -725,6 +684,8 @@ private:
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bool was_running = false;
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bool signaled{};
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std::string name;
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};
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