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ShaderDecompiler: Add initial support for rescaling.
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@ -172,6 +172,7 @@ struct Info {
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bool uses_global_memory{};
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bool uses_atomic_image_u32{};
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bool uses_shadow_lod{};
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bool requires_rescaling_uniform{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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