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shader: Properly manage attributes not written from previous stages
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <optional>
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#include <vector>
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@ -59,6 +60,8 @@ struct TransformFeedbackVarying {
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struct RuntimeInfo {
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std::array<AttributeType, 32> generic_input_types{};
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std::bitset<32> previous_stage_stores_generic{};
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bool convert_depth_mode{};
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bool force_early_z{};
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@ -72,11 +75,12 @@ struct RuntimeInfo {
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std::optional<CompareFunction> alpha_test_func;
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float alpha_test_reference{};
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// Static y negate value
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/// Static Y negate value
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bool y_negate{};
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// Use storage buffers instead of global pointers on GLASM
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/// Use storage buffers instead of global pointers on GLASM
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bool glasm_use_storage_buffers{};
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/// Transform feedback state for each varying
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std::vector<TransformFeedbackVarying> xfb_varyings;
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};
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