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shader: Properly manage attributes not written from previous stages
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@ -140,7 +140,7 @@ struct Info {
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bool stores_sample_mask{};
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bool stores_frag_depth{};
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std::array<bool, 32> stores_generics{};
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std::bitset<32> stores_generics{};
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bool stores_layer{};
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bool stores_viewport_index{};
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bool stores_point_size{};
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