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audio_core: Apollo Part 1, AudioRenderer refactor
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@ -38,4 +38,7 @@ inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16>
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return Interpolate(state, std::move(input), ratio);
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}
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/// Nintendo Switchs DSP resampling algorithm. Based on a single channel
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void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count);
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} // namespace AudioCore
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