shader_decode: Implement LOP32I

This commit is contained in:
ReinUsesLisp
2018-12-21 02:02:15 -03:00
parent 501284a81a
commit 39f1c6246a
2 changed files with 72 additions and 1 deletions

View File

@ -697,6 +697,11 @@ private:
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array, std::size_t bias_offset, std::vector<Node>&& coords);
void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
Tegra::Shader::PredicateResultMode predicate_mode,
Tegra::Shader::Pred predicate);
template <typename... T>
inline Node Operation(OperationCode code, const T*... operands) {
return StoreNode(OperationNode(code, operands...));