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shader_decode: Implement LOP32I
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@ -697,6 +697,11 @@ private:
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Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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bool is_array, std::size_t bias_offset, std::vector<Node>&& coords);
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void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
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Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
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Tegra::Shader::PredicateResultMode predicate_mode,
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Tegra::Shader::Pred predicate);
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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return StoreNode(OperationNode(code, operands...));
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