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https://github.com/yuzu-emu/yuzu.git
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shader: Partial implementation of LDC
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@ -112,7 +112,27 @@ void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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}
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U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {
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return Inst<U32>(Opcode::GetCbuf, binding, byte_offset);
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return Inst<U32>(Opcode::GetCbufU32, binding, byte_offset);
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}
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UAny IREmitter::GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed) {
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switch (bitsize) {
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case 8:
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return Inst<U32>(is_signed ? Opcode::GetCbufS8 : Opcode::GetCbufU8, binding, byte_offset);
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case 16:
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return Inst<U32>(is_signed ? Opcode::GetCbufS16 : Opcode::GetCbufU16, binding, byte_offset);
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case 32:
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return Inst<U32>(Opcode::GetCbufU32, binding, byte_offset);
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case 64:
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return Inst<U64>(Opcode::GetCbufU64, binding, byte_offset);
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default:
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throw InvalidArgument("Invalid bit size {}", bitsize);
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}
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}
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F32 IREmitter::GetFloatCbuf(const U32& binding, const U32& byte_offset) {
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return Inst<F32>(Opcode::GetCbufF32, binding, byte_offset);
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}
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U1 IREmitter::GetZFlag() {
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@ -47,6 +47,9 @@ public:
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void SetGotoVariable(u32 id, const U1& value);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] UAny GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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[[nodiscard]] F32 GetFloatCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] U1 GetZFlag();
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[[nodiscard]] U1 GetSFlag();
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@ -21,7 +21,13 @@ OPCODE(GetPred, U1, Pred
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OPCODE(SetPred, Void, Pred, U1, )
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OPCODE(GetGotoVariable, U1, U32, )
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OPCODE(SetGotoVariable, Void, U32, U1, )
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OPCODE(GetCbuf, U32, U32, U32, )
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OPCODE(GetCbufU8, U32, U32, U32, )
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OPCODE(GetCbufS8, U32, U32, U32, )
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OPCODE(GetCbufU16, U32, U32, U32, )
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OPCODE(GetCbufS16, U32, U32, U32, )
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OPCODE(GetCbufU32, U32, U32, U32, )
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU64, U64, U32, U32, )
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OPCODE(GetAttribute, U32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, U32, )
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OPCODE(GetAttributeIndexed, U32, U32, )
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