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https://github.com/yuzu-emu/yuzu.git
synced 2025-06-15 07:48:09 -05:00
shader: Partial implementation of LDC
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@ -193,7 +193,7 @@ void FoldISub32(IR::Inst& inst) {
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// ISub32 is generally used to subtract two constant buffers, compare and replace this with
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// zero if they equal.
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const auto equal_cbuf{[](IR::Inst* a, IR::Inst* b) {
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return a->Opcode() == IR::Opcode::GetCbuf && b->Opcode() == IR::Opcode::GetCbuf &&
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return a->Opcode() == IR::Opcode::GetCbufU32 && b->Opcode() == IR::Opcode::GetCbufU32 &&
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a->Arg(0) == b->Arg(0) && a->Arg(1) == b->Arg(1);
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}};
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IR::Inst* op_a{inst.Arg(0).InstRecursive()};
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@ -207,7 +207,7 @@ void FoldISub32(IR::Inst& inst) {
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// Canonicalize local variables to simplify the following logic
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std::swap(op_a, op_b);
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}
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if (op_b->Opcode() != IR::Opcode::GetCbuf) {
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if (op_b->Opcode() != IR::Opcode::GetCbufU32) {
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return;
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}
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IR::Inst* const inst_cbuf{op_b};
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@ -277,7 +277,7 @@ void FoldLogicalNot(IR::Inst& inst) {
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}
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}
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template <typename Dest, typename Source>
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template <IR::Opcode op, typename Dest, typename Source>
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void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
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const IR::Value value{inst.Arg(0)};
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if (value.IsImmediate()) {
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@ -285,8 +285,18 @@ void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) {
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return;
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}
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IR::Inst* const arg_inst{value.InstRecursive()};
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if (value.InstRecursive()->Opcode() == reverse) {
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if (arg_inst->Opcode() == reverse) {
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inst.ReplaceUsesWith(arg_inst->Arg(0));
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return;
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}
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if constexpr (op == IR::Opcode::BitCastF32U32) {
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if (arg_inst->Opcode() == IR::Opcode::GetCbufU32) {
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// Replace the bitcast with a typed constant buffer read
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inst.ReplaceOpcode(IR::Opcode::GetCbufF32);
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inst.SetArg(0, arg_inst->Arg(0));
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inst.SetArg(1, arg_inst->Arg(1));
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return;
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}
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}
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}
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@ -325,9 +335,9 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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case IR::Opcode::ISub32:
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return FoldISub32(inst);
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case IR::Opcode::BitCastF32U32:
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return FoldBitCast<f32, u32>(inst, IR::Opcode::BitCastU32F32);
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return FoldBitCast<IR::Opcode::BitCastF32U32, f32, u32>(inst, IR::Opcode::BitCastU32F32);
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case IR::Opcode::BitCastU32F32:
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return FoldBitCast<u32, f32>(inst, IR::Opcode::BitCastF32U32);
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return FoldBitCast<IR::Opcode::BitCastU32F32, u32, f32>(inst, IR::Opcode::BitCastF32U32);
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case IR::Opcode::IAdd64:
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return FoldAdd<u64>(block, inst);
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case IR::Opcode::SelectU32:
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