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shader: Partial implementation of LDC
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@ -7,6 +7,7 @@
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#include <array>
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include <boost/container/small_vector.hpp>
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#include <boost/container/static_vector.hpp>
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@ -61,10 +62,15 @@ struct Info {
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bool uses_fp16_denorms_preserve{};
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bool uses_fp32_denorms_flush{};
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bool uses_fp32_denorms_preserve{};
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bool uses_int8{};
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bool uses_int16{};
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bool uses_int64{};
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bool uses_image_1d{};
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bool uses_sampled_1d{};
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bool uses_sparse_residency{};
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IR::Type used_constant_buffer_types{};
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u32 constant_buffer_mask{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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