shader: Partial implementation of LDC

This commit is contained in:
ReinUsesLisp
2021-03-09 17:14:57 -03:00
committed by ameerj
parent ab46371247
commit 3a63fa0477
16 changed files with 405 additions and 50 deletions

View File

@ -7,6 +7,7 @@
#include <array>
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/type.h"
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
@ -61,10 +62,15 @@ struct Info {
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
bool uses_int8{};
bool uses_int16{};
bool uses_int64{};
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
IR::Type used_constant_buffer_types{};
u32 constant_buffer_mask{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>