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shader: Implement VOTE
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@ -234,6 +234,11 @@ public:
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const Value& offset, const F32& lod_clamp,
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TextureInstInfo info);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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[[nodiscard]] U1 VoteEqual(const U1& value);
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[[nodiscard]] U32 SubgroupBallot(const U1& value);
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private:
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IR::Block::iterator insertion_point;
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