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shader: Implement VOTE
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@ -355,3 +355,9 @@ OPCODE(ImageSampleImplicitLod, F32x4, U32,
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OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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// Vote operations
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OPCODE(VoteAll, U1, U1, )
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OPCODE(VoteAny, U1, U1, )
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OPCODE(VoteEqual, U1, U1, )
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OPCODE(SubgroupBallot, U32, U1, )
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