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shader: Implement ATOM/S and RED
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@ -128,6 +128,19 @@ struct Info {
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bool uses_subgroup_mask{};
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bool uses_fswzadd{};
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bool uses_typeless_image_reads{};
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bool uses_shared_increment{};
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bool uses_shared_decrement{};
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bool uses_global_increment{};
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bool uses_global_decrement{};
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bool uses_atomic_f32_add{};
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bool uses_atomic_f16x2_add{};
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bool uses_atomic_f16x2_min{};
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bool uses_atomic_f16x2_max{};
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bool uses_atomic_f32x2_add{};
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bool uses_atomic_f32x2_min{};
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bool uses_atomic_f32x2_max{};
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bool uses_64_bit_atomics{};
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bool uses_shared_memory_u32x2{};
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IR::Type used_constant_buffer_types{};
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