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shader_recompiler: add gl_Layer translation GS for older hardware
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@ -204,6 +204,9 @@ struct Info {
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u32 nvn_buffer_base{};
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std::bitset<16> nvn_buffer_used{};
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bool requires_layer_emulation{};
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IR::Attribute emulated_layer{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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