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DMAPusher: Propagate multimethod writes into the engines.
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@ -202,6 +202,9 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Write multiple values to the register identified by method.
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void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
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Texture::FullTextureInfo GetTexture(std::size_t offset) const;
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/// Given a texture handle, returns the TSC and TIC entries.
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