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video_core: gpu: Implement synchronous mode using threaded GPU.
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@ -406,10 +406,10 @@ private:
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u64 last_flush_fence{};
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std::mutex flush_request_mutex;
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const bool is_async;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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const bool is_async;
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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