mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-27 09:07:54 -05:00
video_core: Resolve more variable shadowing scenarios pt.2
Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code.
This commit is contained in:
@ -358,9 +358,9 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
||||
instr.suldst.GetStoreDataLayout() != StoreType::Bits64);
|
||||
|
||||
auto descriptor = [this, instr] {
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> descriptor;
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> sampler_descriptor;
|
||||
if (instr.suldst.is_immediate) {
|
||||
descriptor =
|
||||
sampler_descriptor =
|
||||
registry.ObtainBoundSampler(static_cast<u32>(instr.image.index.Value()));
|
||||
} else {
|
||||
const Node image_register = GetRegister(instr.gpr39);
|
||||
@ -368,12 +368,12 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
||||
static_cast<s64>(global_code.size()));
|
||||
const auto buffer = std::get<1>(result);
|
||||
const auto offset = std::get<2>(result);
|
||||
descriptor = registry.ObtainBindlessSampler(buffer, offset);
|
||||
sampler_descriptor = registry.ObtainBindlessSampler(buffer, offset);
|
||||
}
|
||||
if (!descriptor) {
|
||||
if (!sampler_descriptor) {
|
||||
UNREACHABLE_MSG("Failed to obtain image descriptor");
|
||||
}
|
||||
return *descriptor;
|
||||
return *sampler_descriptor;
|
||||
}();
|
||||
|
||||
const auto comp_mask = GetImageComponentMask(descriptor.format);
|
||||
|
Reference in New Issue
Block a user