mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-20 18:57:54 -05:00
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
This commit is contained in:
@ -418,6 +418,13 @@ struct Regs {
|
||||
RGBA4 = 4,
|
||||
};
|
||||
|
||||
enum DepthFormat : u32 {
|
||||
D16 = 0,
|
||||
|
||||
D24 = 2,
|
||||
D24S8 = 3
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x6);
|
||||
|
||||
u32 depth_format;
|
||||
|
Reference in New Issue
Block a user