memory: rename global memory references to application memory

This commit is contained in:
Liam
2023-03-23 19:58:48 -04:00
parent ac3927074b
commit 41d99aa89d
44 changed files with 186 additions and 227 deletions

View File

@ -93,7 +93,7 @@ void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
stream->AppendBuffer(new_buffer, samples);
} else {
std::vector<s16> samples(buffer.size / sizeof(s16));
system.Memory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size);
system.ApplicationMemory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size);
stream->AppendBuffer(new_buffer, samples);
}
}
@ -102,7 +102,7 @@ void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const {
if (type == Sink::StreamType::In) {
auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
system.ApplicationMemory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
}
}