service: vi: Retrieve vsync event once per display

The display vsync event can only be retrieved once per display. Returns VI::ResultPermissionDenied if we attempt to retrieve the vsync event for the same display.

Prevents games such as .hack//G.U. Last Recode from consuming all the handles in the handle table by spamming vsync event retrievals and allows it to go in game.
This commit is contained in:
Morph
2022-09-25 21:20:36 -04:00
parent acc887cc34
commit 41e855bd42
5 changed files with 42 additions and 14 deletions

View File

@ -22,6 +22,7 @@
#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
#include "core/hle/service/vi/vi_results.h"
#include "video_core/gpu.h"
namespace Service::NVFlinger {
@ -163,15 +164,15 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
return layer->GetBinderId();
}
Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
ResultVal<Kernel::KReadableEvent*> NVFlinger::FindVsyncEvent(u64 display_id) {
const auto lock_guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
return nullptr;
return VI::ResultNotFound;
}
return &display->GetVSyncEvent();
return display->GetVSyncEvent();
}
VI::Display* NVFlinger::FindDisplay(u64 display_id) {