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synced 2025-06-14 18:07:59 -05:00
Enable mouse toggle buttons
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@ -14,16 +14,25 @@ namespace InputCommon {
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class MouseButton final : public Input::ButtonDevice {
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public:
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explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
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: button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
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bool GetStatus() const override {
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return mouse_input->GetMouseState(button).pressed;
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const bool button_state = mouse_input->GetMouseState(button).pressed;
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if (!toggle) {
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return button_state;
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}
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if (button_state) {
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return mouse_input->ToggleButton(button);
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}
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return mouse_input->UnlockButton(button);
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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const bool toggle;
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MouseInput::Mouse* mouse_input;
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};
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MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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@ -32,8 +41,9 @@ MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_
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std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
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const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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return std::make_unique<MouseButton>(button_id, mouse_input.get());
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return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
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}
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Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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