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shader: Implement MEMBAR.GL
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
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@ -189,6 +189,8 @@ enum class OperationCode {
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ThreadId, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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MemoryBarrierGL, /// () -> void
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Amount,
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};
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