shader_ir: Rename BasicBlock to NodeBlock

It's not always used as a basic block. Rename it for consistency.
This commit is contained in:
ReinUsesLisp
2019-01-30 02:09:40 -03:00
parent 6a6fabea58
commit 42b75e8be8
30 changed files with 119 additions and 121 deletions

View File

@ -337,27 +337,27 @@ Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
}
}
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
}
void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
}
void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
}
void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
}
void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
}
void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}
@ -366,7 +366,7 @@ void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_c
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
}
void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}