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configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums
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@ -90,7 +90,7 @@ void LogSettings() {
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputEngine", Settings::TranslateEnum(values.sink_id.GetValue()));
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log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
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log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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