gpu_thread: Use bounded queue

This commit is contained in:
Behunin
2023-02-11 09:28:07 -07:00
parent 1f98634371
commit 44518b225c
2 changed files with 4 additions and 3 deletions

View File

@ -32,7 +32,8 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
CommandDataContainer next = state.queue.PopWait(stop_token);
CommandDataContainer next;
state.queue.Pop(next, stop_token);
if (stop_token.stop_requested()) {
break;
}