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core/hid: Move motion_input, create input converter and hid_types
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77
src/core/hid/input_converter.h
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77
src/core/hid/input_converter.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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namespace Input {
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struct CallbackStatus;
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};
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namespace Core::HID {
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/**
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* Converts raw input data into a valid battery status.
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*
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* @param Supported callbacks: Analog, Battery, Trigger.
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* @return A valid BatteryStatus object.
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*/
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Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid button status. Applies invert properties to the output.
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*
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* @param Supported callbacks: Analog, Button, Trigger.
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* @return A valid TouchStatus object.
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*/
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Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid motion status.
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*
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* @param Supported callbacks: Motion.
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* @return A valid TouchStatus object.
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*/
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Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
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* properties to the output.
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*
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* @param Supported callbacks: Stick.
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* @return A valid StickStatus object.
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*/
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Input::StickStatus TransformToStick(const Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid touch status.
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*
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* @param Supported callbacks: Touch.
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* @return A valid TouchStatus object.
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*/
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Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
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* invert properties to the output. Button status uses the threshold property if necessary.
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*
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* @param Supported callbacks: Analog, Button, Trigger.
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* @return A valid TriggerStatus object.
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*/
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Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback);
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/**
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* Converts raw analog data into a valid analog value
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* @param An analog object containing raw data and properties, bool that determines if the value
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* needs to be clamped between -1.0f and 1.0f.
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*/
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void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value);
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/**
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* Converts raw stick data into a valid stick value
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* @param Two analog objects containing raw data and properties, bool that determines if the value
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* needs to be clamped into the unit circle.
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*/
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void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value);
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} // namespace Core::HID
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