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Address feedback. Bruteforce delete duplicates
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@ -100,7 +100,7 @@ private:
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bool HasWorkQueued();
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struct WorkerParams {
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AsyncShaders::Backend backend;
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Backend backend;
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// For OGL
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const OpenGL::Device* device;
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Tegra::Engines::ShaderType shader_type;
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@ -128,7 +128,7 @@ private:
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std::atomic<bool> is_thread_exiting{};
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std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list;
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std::vector<std::thread> worker_threads;
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std::deque<WorkerParams> pending_queue;
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std::queue<std::unique_ptr<WorkerParams>> pending_queue;
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std::vector<AsyncShaders::Result> finished_work;
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Core::Frontend::EmuWindow& emu_window;
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};
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