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94
src/audio_core/renderer/effect/i3dl2.cpp
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94
src/audio_core/renderer/effect/i3dl2.cpp
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/renderer/effect/i3dl2.h"
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namespace AudioCore::AudioRenderer {
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void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info,
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const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
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auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
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auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
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if (IsChannelCountValid(in_specific->channel_count_max)) {
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const auto old_state{params->state};
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std::memcpy(params, in_specific, sizeof(ParameterVersion1));
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mix_id = in_params.mix_id;
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process_order = in_params.process_order;
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enabled = in_params.enabled;
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if (!IsChannelCountValid(in_specific->channel_count)) {
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params->channel_count = params->channel_count_max;
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}
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if (!IsChannelCountValid(in_specific->channel_count) ||
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old_state != ParameterState::Updated) {
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params->state = old_state;
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}
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if (buffer_unmapped || in_params.is_new) {
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usage_state = UsageState::New;
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params->state = ParameterState::Initialized;
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buffer_unmapped = !pool_mapper.TryAttachBuffer(
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error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
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return;
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}
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}
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error_info.error_code = ResultSuccess;
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error_info.address = CpuAddr(0);
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}
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void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info,
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const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
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auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
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auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
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if (IsChannelCountValid(in_specific->channel_count_max)) {
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const auto old_state{params->state};
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std::memcpy(params, in_specific, sizeof(ParameterVersion1));
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mix_id = in_params.mix_id;
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process_order = in_params.process_order;
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enabled = in_params.enabled;
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if (!IsChannelCountValid(in_specific->channel_count)) {
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params->channel_count = params->channel_count_max;
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}
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if (!IsChannelCountValid(in_specific->channel_count) ||
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old_state != ParameterState::Updated) {
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params->state = old_state;
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}
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if (buffer_unmapped || in_params.is_new) {
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usage_state = UsageState::New;
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params->state = ParameterState::Initialized;
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buffer_unmapped = !pool_mapper.TryAttachBuffer(
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error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
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return;
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}
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}
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error_info.error_code = ResultSuccess;
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error_info.address = CpuAddr(0);
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}
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void I3dl2ReverbInfo::UpdateForCommandGeneration() {
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if (enabled) {
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usage_state = UsageState::Enabled;
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} else {
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usage_state = UsageState::Disabled;
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}
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auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
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params->state = ParameterState::Updated;
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}
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void I3dl2ReverbInfo::InitializeResultState(EffectResultState& result_state) {}
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void I3dl2ReverbInfo::UpdateResultState(EffectResultState& cpu_state,
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EffectResultState& dsp_state) {}
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CpuAddr I3dl2ReverbInfo::GetWorkbuffer(s32 index) {
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return GetSingleBuffer(index);
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}
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} // namespace AudioCore::AudioRenderer
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