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core: refactor emulated cpu core activation
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35
src/core/arm/debug.h
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35
src/core/arm/debug.h
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include "core/hle/kernel/k_thread.h"
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#include "core/loader/loader.h"
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namespace Core {
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std::optional<std::string> GetThreadName(const Kernel::KThread* thread);
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std::string_view GetThreadWaitReason(const Kernel::KThread* thread);
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std::string GetThreadState(const Kernel::KThread* thread);
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Loader::AppLoader::Modules FindModules(const Kernel::KProcess* process);
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Kernel::KProcessAddress GetModuleEnd(const Kernel::KProcess* process, Kernel::KProcessAddress base);
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Kernel::KProcessAddress FindMainModuleEntrypoint(const Kernel::KProcess* process);
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void InvalidateInstructionCacheRange(const Kernel::KProcess* process, u64 address, u64 size);
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struct BacktraceEntry {
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std::string module;
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u64 address;
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u64 original_address;
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u64 offset;
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std::string name;
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};
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std::vector<BacktraceEntry> GetBacktraceFromContext(const Kernel::KProcess* process,
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const Kernel::Svc::ThreadContext& ctx);
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std::vector<BacktraceEntry> GetBacktrace(const Kernel::KThread* thread);
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} // namespace Core
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