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settings: Add UiGeneral class
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@ -144,6 +144,9 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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Linkage::Linkage() = default;
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Linkage::~Linkage() = default;
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const char* TranslateCategory(Category category) {
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switch (category) {
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case Category::Audio:
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@ -176,6 +179,7 @@ const char* TranslateCategory(Category category) {
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case Category::Controls:
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return "Controls";
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case Category::Ui:
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case Category::UiGeneral:
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return "UI";
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case Category::UiLayout:
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return "UiLayout";
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