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OpenGL: Implement Fencing backend.
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@ -70,9 +70,12 @@ struct FlushAndInvalidateRegionCommand final {
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u64 size;
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};
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/// Command to signal to the GPU thread that processing has ended
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struct OnCommandListEndCommand final {};
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using CommandData =
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std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand>;
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struct CommandDataContainer {
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CommandDataContainer() = default;
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@ -122,6 +125,8 @@ public:
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// Wait until the gpu thread is idle.
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void WaitIdle() const;
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void OnCommandListEnd();
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private:
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/// Pushes a command to be executed by the GPU thread
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u64 PushCommand(CommandData&& command_data);
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