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core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
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@ -13,7 +13,7 @@
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#include "audio_core/buffer.h"
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#include "common/common_types.h"
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namespace CoreTiming {
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namespace Core::Timing {
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struct EventType;
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}
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@ -91,16 +91,16 @@ private:
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseCycles(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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std::string name; ///< Name of the stream, must be unique
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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std::string name; ///< Name of the stream, must be unique
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};
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using StreamPtr = std::shared_ptr<Stream>;
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