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core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
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@ -111,7 +111,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
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const u64 prev_switch_ticks = last_context_switch_time;
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const u64 most_recent_switch_ticks = CoreTiming::GetTicks();
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const u64 most_recent_switch_ticks = Core::Timing::GetTicks();
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const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
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if (thread != nullptr) {
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