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shader/decode: Split memory and texture instructions decoding
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@ -614,6 +614,7 @@ private:
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u32 DecodeHfma2(NodeBlock& bb, u32 pc);
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u32 DecodeConversion(NodeBlock& bb, u32 pc);
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u32 DecodeMemory(NodeBlock& bb, u32 pc);
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u32 DecodeTexture(NodeBlock& bb, u32 pc);
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u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
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u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
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u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
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