Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.

This commit is contained in:
Fernando Sahmkow
2019-04-07 08:30:26 -04:00
committed by FernandoS27
parent 797e351bf8
commit 492040bd9c
9 changed files with 25 additions and 44 deletions

View File

@ -196,7 +196,7 @@ enum class ExitMethod {
class Sampler {
public:
// Use this constructor for binded Samplers
// Use this constructor for bounded Samplers
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
@ -239,7 +239,7 @@ public:
}
std::pair<u32, u32> GetBindlessCBuf() const {
return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
}
bool operator<(const Sampler& rhs) const {