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CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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@ -18,7 +18,7 @@ namespace FileSys {
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
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: DiskArchive(Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(),
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static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 31) & 0xFFFFFFFF))) {
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static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 32) & 0xFFFFFFFF))) {
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LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
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}
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