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Implement convert legacy to generic
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@ -50,6 +50,7 @@ namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using Shader::Maxwell::ConvertLegacyToGeneric;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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@ -543,6 +544,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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infos[stage_index] = &program.info;
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const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
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ConvertLegacyToGeneric(program, runtime_info);
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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