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core: hle: kernel: Implement SetMemoryPermission.
- Not seen in any games yet, but validated with kernel tests.
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@ -164,6 +164,36 @@ static ResultCode SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_s
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return result;
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}
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constexpr bool IsValidSetMemoryPermission(MemoryPermission perm) {
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switch (perm) {
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case MemoryPermission::None:
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case MemoryPermission::Read:
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case MemoryPermission::ReadWrite:
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return true;
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default:
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return false;
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}
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}
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static ResultCode SetMemoryPermission(Core::System& system, VAddr address, u64 size,
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MemoryPermission perm) {
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// Validate address / size.
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R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress);
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R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize);
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R_UNLESS(size > 0, ResultInvalidSize);
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R_UNLESS((address < address + size), ResultInvalidCurrentMemory);
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// Validate the permission.
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R_UNLESS(IsValidSetMemoryPermission(perm), ResultInvalidNewMemoryPermission);
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// Validate that the region is in range for the current process.
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auto& page_table = system.Kernel().CurrentProcess()->PageTable();
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R_UNLESS(page_table.Contains(address, size), ResultInvalidCurrentMemory);
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// Set the memory attribute.
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return page_table.SetMemoryPermission(address, size, perm);
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}
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static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask,
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u32 attribute) {
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LOG_DEBUG(Kernel_SVC,
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@ -2724,7 +2754,7 @@ static const FunctionDef SVC_Table_32[] = {
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static const FunctionDef SVC_Table_64[] = {
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{0x00, nullptr, "Unknown"},
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{0x01, SvcWrap64<SetHeapSize>, "SetHeapSize"},
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{0x02, nullptr, "SetMemoryPermission"},
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{0x02, SvcWrap64<SetMemoryPermission>, "SetMemoryPermission"},
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{0x03, SvcWrap64<SetMemoryAttribute>, "SetMemoryAttribute"},
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{0x04, SvcWrap64<MapMemory>, "MapMemory"},
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{0x05, SvcWrap64<UnmapMemory>, "UnmapMemory"},
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