shader_decode: Use proper primitive names

This commit is contained in:
ReinUsesLisp
2018-12-26 03:18:11 -03:00
parent 2faad9bf23
commit 50195b1704
4 changed files with 21 additions and 25 deletions

View File

@ -163,13 +163,11 @@ enum class OperationCode {
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
Bra, /// (uint branch_target) -> void
Ssy, /// (uint branch_target) -> void
Pbk, /// (uint branch_target) -> void
Sync, /// () -> void
Brk, /// () -> void
Exit, /// () -> void
Kil, /// () -> void
Branch, /// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void
PopFlowStack, /// () -> void
Exit, /// () -> void
Discard, /// () -> void
EmitVertex, /// () -> void
EndPrimitive, /// () -> void