mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-14 01:47:59 -05:00
shader_decode: Use proper primitive names
This commit is contained in:
@ -163,13 +163,11 @@ enum class OperationCode {
|
||||
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
|
||||
Bra, /// (uint branch_target) -> void
|
||||
Ssy, /// (uint branch_target) -> void
|
||||
Pbk, /// (uint branch_target) -> void
|
||||
Sync, /// () -> void
|
||||
Brk, /// () -> void
|
||||
Exit, /// () -> void
|
||||
Kil, /// () -> void
|
||||
Branch, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
PopFlowStack, /// () -> void
|
||||
Exit, /// () -> void
|
||||
Discard, /// () -> void
|
||||
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
Reference in New Issue
Block a user