Merge pull request #3885 from ReinUsesLisp/viewport-swizzles

video_core: Implement viewport swizzles with NV_viewport_swizzle
This commit is contained in:
bunnei
2020-05-08 15:16:53 -04:00
committed by GitHub
11 changed files with 121 additions and 1 deletions

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@ -44,6 +44,12 @@ void Maxwell3D::InitializeRegisterDefaults() {
viewport.depth_range_near = 0.0f;
viewport.depth_range_far = 1.0f;
}
for (auto& viewport : regs.viewport_transform) {
viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values