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shader: Implement LEA
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@ -148,10 +148,10 @@ public:
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32 IMul(const U32& a, const U32& b);
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[[nodiscard]] U32 INeg(const U32& value);
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[[nodiscard]] U32U64 INeg(const U32U64& value);
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[[nodiscard]] U32 IAbs(const U32& value);
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[[nodiscard]] U32 ShiftLeftLogical(const U32& base, const U32& shift);
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[[nodiscard]] U32 ShiftRightLogical(const U32& base, const U32& shift);
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[[nodiscard]] U32U64 ShiftRightLogical(const U32U64& base, const U32& shift);
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[[nodiscard]] U32 ShiftRightArithmetic(const U32& base, const U32& shift);
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[[nodiscard]] U32 BitwiseAnd(const U32& a, const U32& b);
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[[nodiscard]] U32 BitwiseOr(const U32& a, const U32& b);
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