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shader: Implement LEA
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@ -233,9 +233,11 @@ OPCODE(ISub32, U32, U32,
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OPCODE(ISub64, U64, U64, U64, )
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OPCODE(IMul32, U32, U32, U32, )
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OPCODE(INeg32, U32, U32, )
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OPCODE(INeg64, U64, U64, )
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OPCODE(IAbs32, U32, U32, )
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OPCODE(ShiftLeftLogical32, U32, U32, U32, )
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OPCODE(ShiftRightLogical32, U32, U32, U32, )
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OPCODE(ShiftRightLogical64, U64, U64, U32, )
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OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
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OPCODE(BitwiseAnd32, U32, U32, U32, )
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OPCODE(BitwiseOr32, U32, U32, U32, )
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