Merge pull request #2348 from FernandoS27/guest-bindless

Implement Bindless Textures on Shader Decompiler and GL backend
This commit is contained in:
bunnei
2019-04-17 20:59:49 -04:00
committed by GitHub
8 changed files with 217 additions and 44 deletions

View File

@ -986,6 +986,38 @@ union Instruction {
}
} tex;
union {
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<31, 4, u64> component_mask;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
BitField<36, 1, u64> aoffi_flag;
BitField<37, 3, TextureProcessMode> process_mode;
bool IsComponentEnabled(std::size_t component) const {
return ((1ULL << component) & component_mask) != 0;
}
TextureProcessMode GetTextureProcessMode() const {
return process_mode;
}
bool UsesMiscMode(TextureMiscMode mode) const {
switch (mode) {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::NODEP:
return nodep_flag != 0;
case TextureMiscMode::AOFFI:
return aoffi_flag != 0;
default:
break;
}
return false;
}
} tex_b;
union {
BitField<22, 6, TextureQueryType> query_type;
BitField<31, 4, u64> component_mask;
@ -1332,7 +1364,9 @@ public:
LDG, // Load from global memory
STG, // Store in global memory
TEX,
TEX_B, // Texture Load Bindless
TXQ, // Texture Query
TXQ_B, // Texture Query Bindless
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
@ -1600,7 +1634,9 @@ private:
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),