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Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
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@ -986,6 +986,38 @@ union Instruction {
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}
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} tex;
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union {
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BitField<28, 1, u64> array;
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BitField<29, 2, TextureType> texture_type;
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BitField<31, 4, u64> component_mask;
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BitField<49, 1, u64> nodep_flag;
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BitField<50, 1, u64> dc_flag;
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BitField<36, 1, u64> aoffi_flag;
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BitField<37, 3, TextureProcessMode> process_mode;
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bool IsComponentEnabled(std::size_t component) const {
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return ((1ULL << component) & component_mask) != 0;
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}
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TextureProcessMode GetTextureProcessMode() const {
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return process_mode;
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}
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bool UsesMiscMode(TextureMiscMode mode) const {
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switch (mode) {
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case TextureMiscMode::DC:
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return dc_flag != 0;
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case TextureMiscMode::NODEP:
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return nodep_flag != 0;
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case TextureMiscMode::AOFFI:
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return aoffi_flag != 0;
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default:
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break;
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}
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return false;
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}
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} tex_b;
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union {
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BitField<22, 6, TextureQueryType> query_type;
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BitField<31, 4, u64> component_mask;
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@ -1332,7 +1364,9 @@ public:
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LDG, // Load from global memory
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STG, // Store in global memory
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TEX,
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TEX_B, // Texture Load Bindless
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TXQ, // Texture Query
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TXQ_B, // Texture Query Bindless
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TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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TLDS, // Texture Load with scalar/non-vec4 source/destinations
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TLD4, // Texture Load 4
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@ -1600,7 +1634,9 @@ private:
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
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INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
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INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
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INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
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INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
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INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
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